This is the development leading up to the science exhibition, demonstrating key features of the simple game of finding a location for our Mesolithic friends to live. Algorithums for the building of villages, agent navigation, scoring and leaderboard are all now done. All that remains is a small amount of fine tuning, so all looks good for gaming at the exhibition. See you there !
There has been a fair bit of progress on the game over the Easter Break. The scene has now been finalised, along with all the props and people - all they need now is just a bit of tidying up. Additionally, all the general motor function and reactive behaviour is now done. The game will allow people to move around the landscape and at the end of a timed session, pick a location for the best survival location (food, resources, safety) to build a village. After that we’ll send in the calamities (Water rising, tornadoes, hurricanes, earthquakes and a UFO invasion, - just joking for the last four hazards !), and the more the village comes out unscathed, the higher the points will be. The next task is to think about appropriate prizes for the highest scores !
We thought it would be good to show you an agent based computer model, created by Dr. Eugene Ch’ng, which the exhibit’s game is being based upon. This movie shows a Mesolithic person walking around the North Sea landscape looking for resources (the agents thoughts are shown as pictograms) and eventually a place to call home. This agent uses artifical intelligence to find its own way around the landscape, however for the exhibit we’ll be using your skills and imagination to survive.